Of all the jump scares I have had in horror games without a doubt that the outlast is the winning by having several jump scares in a short time.
It is undoubtedly a tense game that breaks down what power to play when the player tries to dodge the patients with mental problems from every corner of that wonderful world.
Hide and run is what the player can do throughout the game as he discover the horror in the massive mount asylum.
The various scenarios that the player can find throughout the game are beautiful and with enough detail but for some missions the choice of scenarios becomes a little disappointing.
I think that Outlast is one of the best visual and sound level (I played The Dark Ascender, because friends they said it was a scary game, but compare with the Outlast, it’s just a little baby). Dynamic lighting and surround sound make for an optimal combination that brings the game experience to the limit. Each uncharted space or port leads the player to wonder if he even want to explore the darkness. The small details like a trail of bloody footprints after passing through a pool of blood demonstrates how real the place is.
The model of the characters in the game, which seem terrifying in the distance, lose all the terror by approaching us more closely are not so bad. There were times I wondered if that patient was not the same one five minutes ago when i ran away from him to process with the story. This may have happened a few times that I noticed, because I’ve been busy running away from maniacs in other times.
The impotence that Outlast gives the player to survive, relays the primary tools, runs and hide. On many occasions there will be a maniac who wants the “company” of the player, so he will have to run along the corridor chosen one of the unexplored doors without idea what may be there, luckily or by chance may have a closet to hide from the persecutor, causing adrenaline. Not to mention he pursuers open the doors of the closets as well as destroy the doors of the rooms looking for the player.
What can help the player in this situation? The camera of course. With night vision built on the camera is a good tool because many asylum sites are bathed in darkness. Seeing the world through the night lens creates a tension since it requires batteries to function. The batteries can be found in various places.
Being spared on resources in this game is critical because otherwise the player will not see shit on places bathed in darkness.
What I did not like very much in the game was in certain parts that have to run to that window or breach that is confused with the scenario, the player will ends up dying often because it is not obvious where he have to go. Not forgetting also the repetitive / boring process of progressing (enemy + hide + see which route + wait + object) in the story.
But put it aside, the long periods and tense exploration in asylum reward for a well written and disturbing story. Several documents, research that can be found in the asylum help the player to understand the tragic history of the tormented patients.
To conclude this game is more than approved to be played, whether alone or accompanied, the experience is the same, scary as all hell. But beware the most scary monsters are those that you can not be killed and hide in the dark …. waiting for you when you least expect ….. Ahahahahaha