Date: 3/1/2021
Completed: Solo
Time: 43h54m
Divinity II: Ego Draconis
A game that begins with an interesting story where the player’s outcome takes a 360º turn. Throughout the game there are several areas to be explored and several side quests where there are choices to be made where the player can build his build as he wants in a wide range of skill (combat or passive) to choose from. However, the player advancing the game can take the form of a dragon where he has his gear and skills to choose from.
However, if the player is in the form of a dragon, the terrestrial enemies disappear from view, where each form will have its enemies to fight. In this first part of the game, the ending surprised me a lot.
Divinity II: Flames of Vengeance
The expansion that continues where the first part ends where it leaves much to be desired, in my opinion. Not because of the lack of content to do as a side quest, choices, etc., but because the game (at least that’s what happened to me) at each exit from a building the game crash or a side quest will be buggy making it impossible to complete it. I don’t know if it is from the steam edition or not, but I was willing to start this expansion again since it could be the save for the first part that might have a problem, but no, as soon as I got in and out of the building to try, puff it crash. To conclude, I had to watch the end of this expansion on YouTube in order to know the outcome.
The game itself is not bad at all for the years that it has, but I seriously warn you not to play the expansion at least in the steam edition, if you don’t want to spend most of your time saving before leaving the building and starting the game each time you crash to continue playing.